Cyberpunk 2077 Studio’s co-founder releases a personal explanation for what happened

After the rocky launch of Cyberpunk 2077 in December, developer CD Projekt Red released a statement from co-founder Marcin Iwinski providing a personal explanation of what happened in the days leading up to the game’s release. They shed some light on how there is such a disparity between the computer and console versions. The team also hinted at when full next-generation versions will be ready.

“Despite the good reviews on the PC, the console version of Cyberpunk 2077 did not meet the quality standards we wanted it to meet. I and the entire leadership team are deeply sorry for this, and this video is that I publicly own it,” Iwinski said.

“Please don’t blame any of our teams for what happened. They are all incredibly talented and hardworking. Me and the board are the ultimate decision makers, and our call was to launch the game. Even so, believe me, we never intended anything like this to happen. I assure you.” We will do our best to regain your confidence. “

Iwinski proceeds to delve into specific issues with console versions of the latest generation of Cyberpunk 2077. He said that the technically complex nature of the game led to some issues. In particular, he said the “main culprit” of the problems was related to how the team was constantly improving the in-game broadcast system for older consoles. The hard drive bandwidth of the latest generation consoles has always been a challenge for the developer.

Iwinski said the studio’s testing of this broadcast technology showed improvements, and the studio felt the latest-generation release might be in a good place with the Day Zero correction.

The CEO noted that issues related to COVID-19 and working from home have led to more complications and problems for Cyberpunk 2077.

CD Projekt Red has already released three hot fixes for Cyberpunk 2077, but the company doesn’t stop there. The goal is to fix more bugs and crashes, Iwinski said, and the next update will arrive within the next 10 days. Another more significant update is coming in the following weeks.

Additionally, CD Projekt Red is still planning to release free DLC packages for Cyberpunk 2077 later this year, while a free next-generation update for the PS5 and Xbox Series X is planned for the second half of 2021.

No explanation provided

a The FAQ page is published on CD Projekt Red He has more ideas of what the studio is doing to get things right. In particular, the studio says it’s trying to avoid a crisis – the industry term for developers working long hours to finish a project – for upcoming corrections. “The team is working on bringing relevant fixes to the game without any mandatory extra time. Avoiding crisis in all our future projects is one of our top priorities,” the studio said.

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According to a new report from Bloomberg, several game developers 2022 is believed to have been a more realistic launch window. Problems arose from the game development engine conducted alongside the game itself. It’s also made with a much smaller team than that of some similar studios, even after increasing the size after The Witcher 3.

Additionally, CD Projekt Red said it hopes to be able to work with Sony to re-release Cyberpunk 2077’s PS4 to the PlayStation Store soon. It is not clear exactly when that will be, but it is assumed that the biggest mistakes have been addressed.

“We are working on fixes and updates, and we’re working with Sony to bring Cyberpunk 2077 back to the PlayStation Store as soon as possible,” the studio said.

Despite the issues, Cyberpunk 2077 was one of the 2020’s biggest commercially available games. 13 million copies sold – this includes refunds.

Cyberpunk 2077 FAQ

Q: Why is there a gap between the PC versions of Cyberpunk 2077 and the older generation consoles?

A: The Cyberpunk 2077 is a huge range that features many custom elements, interacting systems and mechanics. In the game, not everything is extended over flat terrain as we can make things less taxing in terms of hardware, but condensed into one big city and in a relatively free-to-load environment. We made it even more difficult for ourselves by wanting to make the game look epic on computers first and then tweak it on consoles – especially the old ones. This was our basic assumption. And things weren’t looking so difficult at first, while we knew the hardware gap, in the end, time proved that we underestimated the importance of the task.

Q: What was the main issue that made console development so difficult?

A: The main reason was having to constantly improve the in-game broadcast system for older generation consoles. The broadcast is responsible for “feeding” the engine with what you see on the screen, as well as the game’s mechanics. Since the city is so crowded and the bandwidth of older generation consoles is what it is, this is something that has been constantly challenging us.

Q: Haven’t you tested your old consoles to continue with the experiment?

A: We did. As it turns out, our test didn’t show many of the issues I ran into while playing the game. As we got nearer to launch, we saw big improvements every day, and we really thought we’d deliver on the last zero update day.

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Q: Why was there a gap between PC and console reviews?

A: We started sending out PC review keys to begin the review process in the first week of December. On December 10th, launch day, we had a really good start with PC reviews, and although it’s not perfect, this is a version of the game that we were and still are proud of. When it came to the review process for consoles, at the same time that computer codes were sent out, we were still working hard to improve the quality of the game on the old consoles. Every extra day we worked on Day Zero resulted in a noticeable improvement – which is why we started sending out console codes for reviews on Dec 8th, which was behind what we had planned.

Q: What have you done since the launch to make the game better?

A: Our top priority since launch has been to fix bugs in Cyberpunk 2077. We have already released three new fixes that have improved the game, but this is only the beginning.

Q: What will you do in the future to fix Cyberpunk 2077?

A: We focus on fixing the bugs and crashes that players encounter across every platform. You can expect more corrections – both small and large – to be released regularly. The first update will be dropped in the next 10 days, and a larger and more significant update will follow in the following weeks. Our plans to support Cyberpunk 2077 have not changed in the long term, and we will continue to provide updates and corrections to give all players across all consoles and computers a better experience with the game.

Q: You said that there will be additional free content for the game in “early 2021”, will this be affected by the improvements?

A: We’re still planning a free DLC release for the game, just like with The Witcher 3. However, we’ve decided our priority is to work on the most important fixes and updates. We’ll be releasing free DLC content next – we’ll have more to say about that in the coming months.

Q: When do we expect the next generation Cyberpunk 2077 update?

A: For those who play the game on next generation consoles with backward compatibility, we are planning a free next-generation update to Cyberpunk 2077 on Xbox Series and PlayStation 5 consoles this year. We aim for the second half of the year and will reveal more as we have more to share.

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Q: Are you getting the team to work on corrections?

A: The team is working on providing appropriate fixes to the game without any mandatory overtime. Avoiding crises in all our future projects is one of our top priorities.

Q: When will the game return to the PlayStation Store?

A: We are working on fixes and updates, and are working with Sony to bring Cyberpunk 2077 back to PlayStation Store as soon as possible.

Q: What is the status of the Help Me Refund Initiative?

A: The initiative is proceeding according to plan and we have just sent the first payment of compensation.

الان العب: Cyberpunk 2077 – بيان “التزامنا بالجودة”

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